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Links

  • Local AI Needs to be the Norm  (unix.foo)

    Local AI shines when the model’s job is transforming user-owned data, not acting as a search engine for the universe.

  • Creating a Color Palette from an Image  (amandahinton.com)

    Spectrimage takes a photograph, visualizes the color information pixel-by-pixel, and builds a palette.

    Great writeup of techniques to extract a good set of colors from any image.

  • OKpalette – Best in Class Color Extraction  (okpalette.color.pizza)

    A lovely web app to extract color palettes from images. Simple, but really impressive set of features.

  • Modern CSS Code Snippets  (modern-css.com)

    Modern CSS code snippets, side by side with the old hacks they replace. Every technique you still Google has a clean, native replacement now.

    There are really useful new CSS features that I’m embarrassed to say I knew nothing about.

  • Anchorhead  (pr-if.org)

    This looks like a pretty neat interactive fiction game, by Michael Gentry. Excited to give it a shot.

    This is a pretty enormous game. There are lots of rooms to explore and lots things to mess with, and they don’t all necessarily contribute directly to solving the game. Don’t be daunted. Don’t spend too much time banging your head against a locked door – many of the keys only come to you in the course of time, as the story develops. If you’re at a loss for what to do next, wander around to the places you’ve already been – they may have changed since the last time you visited. Don’t forget to look ‘under’ and ‘behind’ things, as well as ‘in’ and ‘at’ them. And hang on to your umbrella.

  • Provector  (provector.app)

    Provector is a really useful web app for making simple SVG graphics. I find it really handy for throwing together simple logo ideas.

  • The importance of stupidity in scientific research  (web.stanford.edu)

    From Martin A. Schwartz:

    Productive stupidity means being ignorant by choice. Focusing on important questions puts us in the awkward position of being ignorant. One of the beautiful things about science is that it allows us to bumble along, getting it wrong time after time, and feel perfectly fine as long as we learn something each time.

    There seems to be a constant pressure to be “right”, but there are definitely situations where that’s impossible. Sometimes, being wrong is correct. It’s getting harder and harder to allow ourselves to enjoy bumbling and exploring, but it is so important.

  • Internet in a Box  (internet-in-a-box.org)

    Internet-in-a-Box “learning hotspots” are used in dozens of countries, to give everyone a chance, e.g. in remote mountain villages in India.
    It works without internet — like a community fountain, but for the mind — wirelessly serving anyone nearby with a smartphone, tablet or laptop.

    I love everything about this project. It acts as a Wi-Fi hotspot with preloaded data that can serve the community. Wikipedia, eBooks, online courses, medical reference material, the possibilities are endless.

    Will it also let people connect with each other through this central hub? Assuming you could supply people with devices, how would a digital messaging utility transform a community? (There is a cynic in me that announces, “Bringing the Worst Parts of Nextdoor to the World!” but I choose to be optimistic today.)

  • Katamari Damacy postmortem  (www.gamedeveloper.com)

    By Game Developer Magazine:

    We recently received a request to publish the Katamari Damacy postmortem from the December 2004 issue of Game Developer. It has been posted here in full for the first time in 2024 to celebrate the game’s 20 year anniversary. Please enjoy.

    This article was written by the game’s director, Keita Takahashi, and has been translated into English from the original Japanese. I wish I could find the original text, but this is a great read regardless.

    It’s easy to take a successful game and say “Here are its unique features and the reasons why we think they led to success.” But this portmortem also includes regrets from the game’s development, which gives a really rare, close look into what the team’s ambitions were and how they thought about the game’s design.

  • Dragonsweeper - A lovely minesweeper game  (danielben.itch.io)

    This is a really excellent take on minesweeper. Spaces can contain monsters of various strength, and you need to spend HP to defeat them. By collecting EXP and hearts to level up and heal yourself, the goal is to become strong enough to slay the dragon.

    It took me a few tries to get a handle on the strategy, but this is super fun!